📄
Settings
['uniqueName'] = {
location = vec3(758.86, -719.73, 28.15),
label = 'Grove Street Storage',
types = {
{type = 'small', rentPrice = 1500, buyPrice = 50000},
{type = 'medium', rentPrice = 5000, buyPrice = 50000},
},
},
uniqueName
= this value can be any word combined with numbers (city1, legionStorage) but has to be unique!types
will define which storage types are available at the location. These types have to be defined under Config.UnitSettings
as wellConfig.UnitSettings = {
['small'] = {
type = 'small',
size = 5000,
label = 'small storage unit',
image = 'https://dough.land/u/Bb7I6zISP5.png'
},
['medium'] = {
type = 'medium',
size = 10000,
label = 'medium storage unit',
image = 'https://dough.land/u/SEoD6q00o7.png'
},
['large'] = {
type = 'large',
size = 20000,
label = 'large storage unit',
image = 'https://dough.land/u/iSVP5tTLD2.png'
},
}
Feel free to add more types (
small / medium / large
) following the same formatSize is only used in inventories that support a max weight
Untested, but in inventories that limit by slots you should be able to set this to slots instead
This area of the guide will be improved over time. This resource has been developed using a single inventory but should be usable with all inventories with minor modifications.
doughStorage:client:openInventory
doughStorage:client:raidInventory
Change contents to fit your inventory needs! This was developed using Chezza's Inventory but should work with any inventory without any issues.
-- Available data
data.id --storage unit unique identifier (from database)
details.identifier --same as above
details.owner --playerowner identifier
details.location --storage unit location (from shared/config.lua)
details.type --storage unit type (from shared/config.lua)
details.isrented --true / false
details.price --price that unit was either bought at / rented for
Config.Locations[details.location].label --gets label for storage facility
Config.Locations[details.location].location --gets location for storage facility
Config.UnitSettings[details.type].size --gets unit max weight / slots
Config.UnitSettings[details.type].label --gets units specific label
Use
Config.UnitSettings[details.type].size
and set it to a slot limit in the config for inventories that use slots instead of weightChange contents to fit your inventory needs! This was developed using Chezza's Inventory but should work with any inventory without any issues.
-- Available data
data.id --storage unit unique identifier (from database)
details.identifier --same as above
details.owner --playerowner identifier
details.location --storage unit location (from shared/config.lua)
details.type --storage unit type (from shared/config.lua)
details.isrented --true / false
details.price --price that unit was either bought at / rented for
Config.Locations[details.location].label --gets label for storage facility
Config.Locations[details.location].location --gets location for storage facility
Config.UnitSettings[details.type].size --gets unit max weight / slots
Config.UnitSettings[details.type].label --gets units specific label
Use
Config.UnitSettings[details.type].size
and set it to a slot limit in the config for inventories that use slots instead of weight
Last modified 1yr ago